![]() ![]() If a space is between a Boom Cannon and the Headquarters, and your tanks are on the other side, they are out of its range.There is usually no need to worry about Cannons or Sniper Towers on the other side of the Headquarters, as they will be unable to reach the Tanks. ![]() When using a Tank army, use Flares to move away from Boom Mines, or trigger the Boom Mines using Artillery, Barrage, or Critters.Take advantage of the Tank's long range to destroy economy and support buildings to get the crucial Gunboat Energy you need, making sure to keep out of range of nearby heavy defenses.To make this work perfectly without taking damage from the Cannon, it should optimally face away from your Tanks, such as during the very brief rotation period the Tanks will immediately destroy it. If Shock Bombs also get too expensive, when Tanks are nearing a Cannon, a 'micro' strategy can be used with Smoke to destroy the Cannon(s): place a Smoke so that all Tanks that would be targeted by the Cannon are protected, then, when the smoke clears, all Tanks will fire at once, destroying the Cannon quickly (unless the Cannon has enough health to survive this).The Cannon will be quickly destroyed before it can attack. When Artillery and Barrages become too expensive, a good way to take out Cannons safely is to Shock Bomb them and then Flare your Tanks to it.Optimally, you should have some Gunboat Energy Statues to assist. Using Tanks requires you to have high-level Artillery and Barrage and a good amount of Gunboat Energy, as Tanks require them to deploy, whist Artillery and Barrage are necessary to clear out threatening defenses. ![]() His Taunt ability could buy them significantly more time to neutralize such defenses. Bullit's strength against defenses usually threatening Tanks and his short range can create great synergies. However, both units have low DPS and high capacity, so typically you can't have enough to properly finish an attack. With luck, they can also destroy Boom Mines.
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